THE IMPACT OF DIGITAL GAMIFIED CHARACTER ON ENGLISH LEARNING. Proceeding of AISOFOLL, [S. l.], v. 12, p. 1–11, 2026. DOI: 10.70046/8b0ph475. Disponível em: https://www.procais.qiteplanguage.org/index.php/proceeding/article/view/21.. Acesso em: 7 oct. 2026.